Forums → The Tavern → This Thread is Currently about: Dogs

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Saving123
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Saving123
1,255 posts
Nomad

Well I guess the title says it all, I was just wondering who ya'll thought were the most active 'forumers' in this part of the AG forum. Opinions, that what this Forum is going to be, pure opinions, and yes you can say 'Me'.

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314d1
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314d1
3,816 posts
Nomad

Well I don't have the ambition to search this thread for the answer, anyone know how to fix the elevator glitch were it seems to not work on the floors you put it on, taking it to the first two floors? It kind of kills the game when you only have two floors... Other objects also seem to not work going up for me.

Freakenstein
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Freakenstein
9,468 posts
Jester

John's new build should have eliminated the elevator and stuck employees glitch. Try clearing your cache to see if the new version hasn't been installed to your memory yet.

Blkasp
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Blkasp
1,302 posts
Nomad

Well I don't have the ambition to search this thread for the answer, anyone know how to fix the elevator glitch were it seems to not work on the floors you put it on, taking it to the first two floors? It kind of kills the game when you only have two floors... Other objects also seem to not work going up for me.


Try dragging the arrow on the top of the elevator all the way to the top of your building, and the arrow on the bottom of your elevator all the way to the bottom.
http://img821.imageshack.us/img821/8278/dragm.png
1337Player
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1337Player
1,764 posts
Peasant

Well I don't have the ambition to search this thread for the answer, anyone know how to fix the elevator glitch were it seems to not work on the floors you put it on, taking it to the first two floors? It kind of kills the game when you only have two floors... Other objects also seem to not work going up for me.

Do you mean the elevator will only transport people between two floors? To fix that just click the arrow at the top of the elevator and drag it up. If you mean something else then I can't help you.
Kyouzou
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Kyouzou
5,057 posts
Jester

Now that Corporation works for me, I'm making an average of 150,000 a day.

knight_34
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knight_34
13,777 posts
Farmer

I was surprised some people didn't figure out how to adjust the elevators.. It only took me a few minutes to figure it out.

Kyouzou
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Kyouzou
5,057 posts
Jester

Yeah, it's pretty easy. Although I do think there should be a bit of a tutorial about things like that, for those less experimental.

1337Player
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1337Player
1,764 posts
Peasant

It was pretty obvious, I guess. It's not hard to realize that the arrow meant that you could adjust the elevators.

I would like to try that transportation that only goes up.

Reton8
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Reton8
3,172 posts
King

I hired 24 Supervisors this time and promoted them all the way (CEO) and put them in Executive Supervisor Offices.

I made $623,080.00 with the addtional supervisors.

I made $457,556.00 without the additional supervisors or additional accountants.

I made $430,635.00 with the additional accountants.

That's $165,524.00 than without the additional accounts or additional supervisors.

Supervisors seem to be much better than accountants.

Blkasp
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Blkasp
1,302 posts
Nomad

Supervisors seem to be much better than accountants.


Yup, and they pay for themselves after a couple of whacks.
knight_34
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knight_34
13,777 posts
Farmer

I'm sitting pretty at earning 3.8 million per day with 175 employees. I've been pretty much ignoring accountants and giving only minimal attention to HR workers.

Blkasp
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Blkasp
1,302 posts
Nomad

I'm sitting pretty at earning 3.8 million per day


I guess John will have to add in random bad events such as: WORKERS STRIKE, and, EARTHQUAKE, to make you lose money.
knight_34
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knight_34
13,777 posts
Farmer

I guess John will have to add in random bad events such as: WORKERS STRIKE, and, EARTHQUAKE, to make you lose money.


I noted in my review that the game lacks an attachment to the reality of economics and other facts of life. This generally makes it better in my opinion but I would like some external influences taking effect on gameplay.
Freakenstein
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Freakenstein
9,468 posts
Jester

I beat the game in 11 days, 2 hours. How did I do it? 456 employees, 1/3 of them researchers. I made my tower look like a fighter off Galaga. The far-left side of it was 50 stories high, with a suction tube leading up to it, for quick travel. All of my researchers were in there. I cut off the supervisors from their offices so they wouldn't get distracted. Anyway, #15 for today's rank, I call bragging rights lol

Blkasp
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Blkasp
1,302 posts
Nomad

[quote]I guess John will have to add in random bad events such as: WORKERS STRIKE, and, EARTHQUAKE, to make you lose money.
I noted in my review that the game lacks an attachment to the reality of economics and other facts of life. This generally makes it better in my opinion but I would like some external influences taking effect on gameplay.[/quote]

Where did you submit this review? In the quick comments or in some special place?

IT would be great if we could contact John directly.
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